cannot emphasize enough how little i remember about this character. here's what i do remember:
we played like two sessions. i dont even have old drawings of him
my first real campaign! for the d&d club at my high school. we would meet at 7:30 in the morning, and then play for an hour until school started at 8:30. it was kind of crazy, looking back on it. i think i had fun though, for the most part.
I made her for an "evil campaign" we played at d&d club! ngl all i remember from this campaign was getting really pissed off at the spotlight-hogging chaotic neutral murder hobo antics of some of the party.
The second campaign of this year! I think this one met on Thursdays, and evil campaign met on Mondays. We were trying to free the gods, and each god had some kind of cool challenge associated with it. I'm pretty sure the only reason I wanted her to be a warlock was because the DM thought warlocks were bullshit and boring and I wanted to prove him wrong. I'm not sure that I did.
the only thing i remember about this campaign is that we were trying to pull a sword out of a stone for the earth god challenge. everyone in the party failed.
ranger: can my horse try?
dm: fine, but it has disadvantage.
> the horse rolls a natural 20.
> the horse rolls a second natural 20.
the players lose their minds, the DM puts his head in his hands.
I made Sparrow for a short-lived Curse of Strahd campaign. I remember being sooo nervous to play because I only knew one other person in the campaign, but I had a lot of fun. :) Me and the DM fudged the rules for Wild Magic Surges so they would happen more often, bc we were sad they they would only happen like once every other session.
Years later I would meet someone who was a big fan of CoS and was excited that I played it, but I unfortunately had to break it to them that I remembered nothing about the plot. I think half of the time we would play for a bit and then go bike around the neighborhood.
I played her in two campaigns! One silly campaign with my minecraft friends, and one with some of the people from d&d club.
The first campaign was a very straightforward dungeon crawl. We goofed around a lot. I think we adoped a goblin as our party mascot when it was too scared to fight back?
The second was a campaign that I was invited to after it had been running for a while. This was my first real, 3-hr sessions once a week campaign. It was a bit of an adjustment - the club session required us to make a character just to mess around in the DM's pre-defined world. Because we were only playing for 45 min once or twice a week, there was not a lot of time to get into player backstory (and with 5+ people playing at once, there was definitely not enough time for everyone). I came to this campaign with the same bare-bones stock character I brought to club.
The DM later made up some cool backstory for me involving a shipwreck and sea god to give me some plot hooks. It worked at the time, but I kind of wish that I was briefed a little more about the requirements of a good D&D backstory at the time. Ah well, we were 16 and dumb. I learned the hard way :P
I made Tango for a campaign that I got invited to that had already been running for several months. I never quite got caught up on what exactly the plot was? But there was a lot of time travel and a cast of fifteen evilguys to keep track of. The DM designed a super cool sword for her, and later made it for me as a physical prop for a secret santa gift. It was sick.
Playing her solidified how much I actually love playing martial classes. For a long time, I was baffled by the concept that anyone would want to just swing a sword around when you could be casting spells, but I came to really appreciate the simplicity of the fighter. It's a lot easier to keep track of, too. I would feel overwhelmed with the amount of choice that spellcasters have, and I would end up picking the same spells over and over again anyway. Fighter maneuvers are really fun to pull off, and I enjoyed playing with them a lot.
She's one of my favorites! I've retooled her to exist as a character on her own in other universes haha.
Phasing and martial arts abilities. Naive face. Casual clothing. Stylish costume.
god i had so so so so much fun playing felix
Kind of a life changing campaign for me. I met some of my closest friends ever in this group. We were really really obsessed - we would play for 6-8 hours every weekend, and once played for 14 hours, from 5pm to 7am.
I joined this campaign because I heard the GM mention it when I was walking across the quad and went "omg I love blades!!" We geeked about Blades and other TTRPGs and he invited me to join his game. It was really fun!!
Shay is hands-down my favorite ttrpg character ever, no contest, not even close.
This was also a very short-lived campaign. Someone in the group was very clearly setting up our PCs for a romance as a proxy for flirting with me, which was fun and terrifying. I originally envisioned Ophelia as a dude, but this girl I was playing with really really wanted to do a lesbian romance plot, so Ophelia she became.
I think we only every played two sessions of this game, but I had a lot of fun. A lot of the people in this campaign would later become very close friends, but not until months after the game fizzled out.
I played him for a level 20 oneshot that was a prequel to the campaign for the next character.
I chose bard as a class because someone I was playing with "had never played with a bard that he liked", and I wanted to prove him wrong. Eagle-eyed readers may remember that this is the second time I choose a class to spite another player. Well, joke's on me, because I did not have fun playing Coda at all LOLLLL. Coda was me playing against type - someone who loves to shine and take up space and who has very little stakes or connection to the world. This meant that I had to work reall
Wanderhome 🙪 Moth-Tender 🙪 Fall 2022
My job asks me to be calm and blunt. I am actually cheerful and trusting. I am a bat who wears ink-stained gloves, a mottled bark-colored cloak, and a satchel full of papers. I wear a silver moth pin on my cloak and carry a lantern at my hip. I would devote my life to protecting a decoder for the secret Moth-Tending cipher, an ancient relic gifted by your imaginative mentor. A pink orchid, constantly reminding you of the promises you made to your fellow revolutionaries is in danger of falling apart. I am carrying: A royal summons from the King of the Floating Mountain For Paolo, a poetic blue jay you once dated. A wax-sealed love letter For a wandering and miraculous wizard-in-exile A book with dangerous and illicit information For the heroic leader of the last outposts of the rebellion, Myriam Retrieved old decoder
D&D 5e 🙪 Drow Elf 🙪 Runekeeper Wizard 🙪 Winter 2023 🙪 Kairzen - Isophe Oneshot
Brindlewood Bay 🙪 Spring 2023 🙪
Blades in the Dark 🙪 The Slide 🙪 Fall 2023 🙪 The Clockwinders
This campaign was a short one! There were far too many people playing - 9 players and 1 GM - because my friends wanted to play a campaign with everyone in it. It was tough to get an equal spotlight on everyone, but I had fun playing. (Though I'm glad it was short - idk if it was sustainable long term hahaha)
Triangle Agency 🙪 R&D 🙪 Backbone 🙪 Timepiece 🙪 2025 - present 🙪